Andreas Waldetoft is a distinguished music composer with a profound understanding of music's capacity to evoke emotion and enhance storytelling. He has over 20 years experience composing music for Games and Interactive Media.
He specializes in creating bespoke scores that are deeply integrated with a project's vision. From expansive orchestral arrangements for epic adventures to minimalist electronic textures for atmospheric narratives, Waldetoft's focus remains on delivering music that is both unique and impactful. His proficiency extends to industry-standard audio middleware, including Wwise and FMOD.
Collaboration is central to his creative process. He works closely with creative teams to understand the nuances of their worlds and characters, ensuring the music becomes an integral and seamless part of the overall experience. His extensive portfolio includes work on acclaimed titles such as Stellaris, Hearts of Iron, Europa Universalis, and many more.